package cn.nukkit.block;

/**
 * List of block IDs
 */
public interface BlockID {
    int AIR = 0;
    int STONE = 1;
    int GRASS = 2;
    int GRASS_BLOCK = 2;
    int DIRT = 3;
    int COBBLESTONE = 4;
    int COBBLE = 4;
    int PLANK = 5;
    int PLANKS = 5;
    int WOODEN_PLANK = 5;
    int WOODEN_PLANKS = 5;
    int SAPLING = 6;
    int SAPLINGS = 6;
    int BEDROCK = 7;
    int WATER = 8;
    int STILL_WATER = 9;
    int LAVA = 10;
    int STILL_LAVA = 11;
    int SAND = 12;
    int GRAVEL = 13;
    int GOLD_ORE = 14;
    int IRON_ORE = 15;
    int COAL_ORE = 16;
    int LOG = 17;
    int WOOD = 17;
    int TRUNK = 17;
    int LEAVES = 18;
    int LEAVE = 18;
    int SPONGE = 19;
    int GLASS = 20;
    int LAPIS_ORE = 21;
    int LAPIS_BLOCK = 22;
    int DISPENSER = 23;
    int SANDSTONE = 24;
    int NOTEBLOCK = 25;
    int BED_BLOCK = 26;
    int POWERED_RAIL = 27;
    int DETECTOR_RAIL = 28;
    int STICKY_PISTON = 29;
    int COBWEB = 30;
    int WEB = 30;
    int TALL_GRASS = 31;
    int DEADBUSH = 32;
    int DEAD_BUSH = 32;
    int PISTON = 33;
    int PISTON_HEAD = 34;
    int WOOL = 35;
    int DANDELION = 37;
    int POPPY = 38;
    int ROSE = 38;
    int FLOWER = 38;
    int RED_FLOWER = 38;
    int BROWN_MUSHROOM = 39;
    int RED_MUSHROOM = 40;
    int GOLD_BLOCK = 41;
    int IRON_BLOCK = 42;
    int DOUBLE_SLAB = 43;
    int DOUBLE_STONE_SLAB = 43;
    int DOUBLE_SLABS = 43;
    int SLAB = 44;
    int STONE_SLAB = 44;
    int SLABS = 44;
    int BRICKS = 45;
    int BRICKS_BLOCK = 45;
    int TNT = 46;
    int BOOKSHELF = 47;
    int MOSS_STONE = 48;
    int MOSSY_STONE = 48;
    int OBSIDIAN = 49;
    int TORCH = 50;
    int FIRE = 51;
    int MONSTER_SPAWNER = 52;
    int WOOD_STAIRS = 53;
    int WOODEN_STAIRS = 53;
    int OAK_WOOD_STAIRS = 53;
    int OAK_WOODEN_STAIRS = 53;
    int CHEST = 54;
    int REDSTONE_WIRE = 55;
    int DIAMOND_ORE = 56;
    int DIAMOND_BLOCK = 57;
    int CRAFTING_TABLE = 58;
    int WORKBENCH = 58;
    int WHEAT_BLOCK = 59;
    int FARMLAND = 60;
    int FURNACE = 61;
    int BURNING_FURNACE = 62;
    int LIT_FURNACE = 62;
    int SIGN_POST = 63;
    int DOOR_BLOCK = 64;
    int WOODEN_DOOR_BLOCK = 64;
    int WOOD_DOOR_BLOCK = 64;
    int LADDER = 65;
    int RAIL = 66;
    int COBBLE_STAIRS = 67;
    int COBBLESTONE_STAIRS = 67;
    int WALL_SIGN = 68;
    int LEVER = 69;
    int STONE_PRESSURE_PLATE = 70;
    int IRON_DOOR_BLOCK = 71;
    int WOODEN_PRESSURE_PLATE = 72;
    int REDSTONE_ORE = 73;
    int GLOWING_REDSTONE_ORE = 74;
    int LIT_REDSTONE_ORE = 74;
    int UNLIT_REDSTONE_TORCH = 75;
    int REDSTONE_TORCH = 76;
    int STONE_BUTTON = 77;
    int SNOW = 78;
    int SNOW_LAYER = 78;
    int ICE = 79;
    int SNOW_BLOCK = 80;
    int CACTUS = 81;
    int CLAY_BLOCK = 82;
    int REEDS = 83;
    int SUGARCANE_BLOCK = 83;
    int JUKEBOX = 84;
    int FENCE = 85;
    int PUMPKIN = 86;
    int NETHERRACK = 87;
    int SOUL_SAND = 88;
    int GLOWSTONE = 89;
    int GLOWSTONE_BLOCK = 89;
    int NETHER_PORTAL = 90;
    int LIT_PUMPKIN = 91;
    int JACK_O_LANTERN = 91;
    int CAKE_BLOCK = 92;
    int UNPOWERED_REPEATER = 93;
    int POWERED_REPEATER = 94;
    int INVISIBLE_BEDROCK = 95;
    int TRAPDOOR = 96;
    int MONSTER_EGG = 97;
    int STONE_BRICKS = 98;
    int STONE_BRICK = 98;
    int BROWN_MUSHROOM_BLOCK = 99;
    int RED_MUSHROOM_BLOCK = 100;
    int IRON_BAR = 101;
    int IRON_BARS = 101;
    int GLASS_PANE = 102;
    int GLASS_PANEL = 102;
    int MELON_BLOCK = 103;
    int PUMPKIN_STEM = 104;
    int MELON_STEM = 105;
    int VINE = 106;
    int VINES = 106;
    int FENCE_GATE = 107;
    int FENCE_GATE_OAK = 107;
    int BRICK_STAIRS = 108;
    int STONE_BRICK_STAIRS = 109;
    int MYCELIUM = 110;
    int WATER_LILY = 111;
    int WATERLILY = 111;
    int LILY_PAD = 111;
    int NETHER_BRICKS = 112;
    int NETHER_BRICK_BLOCK = 112;
    int NETHER_BRICK_FENCE = 113;
    int NETHER_BRICKS_STAIRS = 114;
    int NETHER_WART_BLOCK = 115;
    int ENCHANTING_TABLE = 116;
    int ENCHANT_TABLE = 116;
    int ENCHANTMENT_TABLE = 116;
    int BREWING_STAND_BLOCK = 117;
    int BREWING_BLOCK = 117;
    int CAULDRON_BLOCK = 118;
    int END_PORTAL = 119;
    int END_PORTAL_FRAME = 120;
    int END_STONE = 121;
    int DRAGON_EGG = 122;
    int REDSTONE_LAMP = 123;
    int LIT_REDSTONE_LAMP = 124;
    int DROPPER = 125;
    int ACTIVATOR_RAIL = 126;
    int COCOA = 127;
    int COCOA_BLOCK = 127;
    int SANDSTONE_STAIRS = 128;
    int EMERALD_ORE = 129;
    int ENDER_CHEST = 130;
    int TRIPWIRE_HOOK = 131;
    int TRIPWIRE = 132;
    int EMERALD_BLOCK = 133;
    int SPRUCE_WOOD_STAIRS = 134;
    int SPRUCE_WOODEN_STAIRS = 134;
    int BIRCH_WOOD_STAIRS = 135;
    int BIRCH_WOODEN_STAIRS = 135;
    int JUNGLE_WOOD_STAIRS = 136;
    int JUNGLE_WOODEN_STAIRS = 136;
    int COMMAND_BLOCK = 137;
    int BEACON = 138;
    int COBBLE_WALL = 139;
    int STONE_WALL = 139;
    int COBBLESTONE_WALL = 139;
    int FLOWER_POT_BLOCK = 140;
    int CARROT_BLOCK = 141;
    int POTATO_BLOCK = 142;
    int WOODEN_BUTTON = 143;
    int SKULL_BLOCK = 144;
    int ANVIL = 145;
    int TRAPPED_CHEST = 146;
    int LIGHT_WEIGHTED_PRESSURE_PLATE = 147;
    int HEAVY_WEIGHTED_PRESSURE_PLATE = 148;
    int UNPOWERED_COMPARATOR = 149;
    int POWERED_COMPARATOR = 150;
    int DAYLIGHT_DETECTOR = 151;
    int REDSTONE_BLOCK = 152;
    int QUARTZ_ORE = 153;
    int HOPPER_BLOCK = 154;
    int QUARTZ_BLOCK = 155;
    int QUARTZ_STAIRS = 156;
    int DOUBLE_WOOD_SLAB = 157;
    int DOUBLE_WOODEN_SLAB = 157;
    int DOUBLE_WOOD_SLABS = 157;
    int DOUBLE_WOODEN_SLABS = 157;
    int WOOD_SLAB = 158;
    int WOODEN_SLAB = 158;
    int WOOD_SLABS = 158;
    int WOODEN_SLABS = 158;
    int STAINED_TERRACOTTA = 159;
    int STAINED_HARDENED_CLAY = 159;
    int STAINED_GLASS_PANE = 160;
    int LEAVES2 = 161;
    int LEAVE2 = 161;
    int WOOD2 = 162;
    int TRUNK2 = 162;
    int LOG2 = 162;
    int ACACIA_WOOD_STAIRS = 163;
    int ACACIA_WOODEN_STAIRS = 163;
    int DARK_OAK_WOOD_STAIRS = 164;
    int DARK_OAK_WOODEN_STAIRS = 164;
    int SLIME_BLOCK = 165;
    int SLIME = 165;
    int GLOW_STICK = 166;
    int IRON_TRAPDOOR = 167;
    int PRISMARINE = 168;
    int SEA_LANTERN = 169;
    int HAY_BALE = 170;
    int HAY_BLOCK = 170;
    int CARPET = 171;
    int TERRACOTTA = 172;
    int HARDENED_CLAY = 172;
    int COAL_BLOCK = 173;
    int PACKED_ICE = 174;
    int DOUBLE_PLANT = 175;
    int STANDING_BANNER = 176;
    int WALL_BANNER = 177;
    int DAYLIGHT_DETECTOR_INVERTED = 178;
    int RED_SANDSTONE = 179;
    int RED_SANDSTONE_STAIRS = 180;
    int DOUBLE_RED_SANDSTONE_SLAB = 181;
    int RED_SANDSTONE_SLAB = 182;
    int FENCE_GATE_SPRUCE = 183;
    int FENCE_GATE_BIRCH = 184;
    int FENCE_GATE_JUNGLE = 185;
    int FENCE_GATE_DARK_OAK = 186;
    int FENCE_GATE_ACACIA = 187;
    int REPEATING_COMMAND_BLOCK = 188;
    int CHAIN_COMMAND_BLOCK = 189;
    int HARD_GLASS_PANE = 190;
    int HARD_STAINED_GLASS_PANE = 191;
    int CHEMICAL_HEAT = 192;
    int SPRUCE_DOOR_BLOCK = 193;
    int BIRCH_DOOR_BLOCK = 194;
    int JUNGLE_DOOR_BLOCK = 195;
    int ACACIA_DOOR_BLOCK = 196;
    int DARK_OAK_DOOR_BLOCK = 197;
    int GRASS_PATH = 198;
    int ITEM_FRAME_BLOCK = 199;
    int CHORUS_FLOWER = 200;
    int PURPUR_BLOCK = 201;
    int COLORED_TORCH_RG = 202;
    int PURPUR_STAIRS = 203;
    int COLORED_TORCH_BP = 204;
    int UNDYED_SHULKER_BOX = 205;
    int END_BRICKS = 206;
    int FROSTED_ICE = 207;
    int ICE_FROSTED = 207;
    int END_ROD = 208;
    int END_GATEWAY = 209;
    int ALLOW = 210;
    int DENY = 211;
    int BORDER_BLOCK = 212;
    int MAGMA = 213;
    int MAGMA_BLOCK = 213;
    int BLOCK_NETHER_WART_BLOCK = 214;
    int RED_NETHER_BRICK = 215;
    int BONE_BLOCK = 216;
    int STRUCTURE_VOID = 217;
    int SHULKER_BOX = 218;
    int PURPLE_GLAZED_TERRACOTTA = 219;
    int WHITE_GLAZED_TERRACOTTA = 220;
    int ORANGE_GLAZED_TERRACOTTA = 221;
    int MAGENTA_GLAZED_TERRACOTTA = 222;
    int LIGHT_BLUE_GLAZED_TERRACOTTA = 223;
    int YELLOW_GLAZED_TERRACOTTA = 224;
    int LIME_GLAZED_TERRACOTTA = 225;
    int PINK_GLAZED_TERRACOTTA = 226;
    int GRAY_GLAZED_TERRACOTTA = 227;
    int SILVER_GLAZED_TERRACOTTA = 228;
    int CYAN_GLAZED_TERRACOTTA = 229;
    // 230 Chalkboard in Education Edition
    int BLUE_GLAZED_TERRACOTTA = 231;
    int BROWN_GLAZED_TERRACOTTA = 232;
    int GREEN_GLAZED_TERRACOTTA = 233;
    int RED_GLAZED_TERRACOTTA = 234;
    int BLACK_GLAZED_TERRACOTTA = 235;
    int CONCRETE = 236;
    int CONCRETE_POWDER = 237;
    int CONCRETEPOWDER = 237;
    int CHEMISTRY_TABLE = 238;
    int UNDERWATER_TORCH = 239;
    int CHORUS_PLANT = 240;
    int STAINED_GLASS = 241;
    int CAMERA_BLOCK = 242;
    int PODZOL = 243;
    int BEETROOT_BLOCK = 244;
    int STONECUTTER = 245;
    int GLOWING_OBSIDIAN = 246;
    int NETHER_REACTOR = 247;
    int INFO_UPDATE = 248;
    int INFO_UPDATE2 = 249;
    int PISTON_EXTENSION = 250;
    int MOVING_BLOCK = 250;
    int OBSERVER = 251;
    int STRUCTURE_BLOCK = 252;
    int HARD_GLASS = 253;
    int HARD_STAINED_GLASS = 254;
    int RESERVED6 = 255;

    int PRISMARINE_STAIRS = 257;
    int DARK_PRISMARINE_STAIRS = 258;
    int PRISMARINE_BRICKS_STAIRS = 259;
    int STRIPPED_SPRUCE_LOG = 260;
    int STRIPPED_BIRCH_LOG = 261;
    int STRIPPED_JUNGLE_LOG = 262;
    int STRIPPED_ACACIA_LOG = 263;
    int STRIPPED_DARK_OAK_LOG = 264;
    int STRIPPED_OAK_LOG = 265;
    int BLUE_ICE = 266;

    int SEAGRASS = 385;
    int CORAL = 386;
    int CORAL_BLOCK = 387;
    int CORAL_FAN = 388;
    int CORAL_FAN_DEAD = 389;
    int CORAL_FAN_HANG = 390;
    int CORAL_FAN_HANG2 = 391;
    int CORAL_FAN_HANG3 = 392;
    int BLOCK_KELP = 393;
    int DRIED_KELP_BLOCK = 394;
    int ACACIA_BUTTON = 395;
    int BIRCH_BUTTON = 396;
    int DARK_OAK_BUTTON = 397;
    int JUNGLE_BUTTON = 398;
    int SPRUCE_BUTTON = 399;
    int ACACIA_TRAPDOOR = 400;
    int BIRCH_TRAPDOOR = 401;
    int DARK_OAK_TRAPDOOR = 402;
    int JUNGLE_TRAPDOOR = 403;
    int SPRUCE_TRAPDOOR = 404;
    int ACACIA_PRESSURE_PLATE = 405;
    int BIRCH_PRESSURE_PLATE = 406;
    int DARK_OAK_PRESSURE_PLATE = 407;
    int JUNGLE_PRESSURE_PLATE = 408;
    int SPRUCE_PRESSURE_PLATE = 409;
    int CARVED_PUMPKIN = 410;
    int SEA_PICKLE = 411;
    int CONDUIT = 412;
    // 413 not yet in Minecraft
    int TURTLE_EGG = 414;
    int BUBBLE_COLUMN = 415;
    int BARRIER = 416;
    int STONE_SLAB3 = 417;
    int BAMBOO = 418;
    int BAMBOO_SAPLING = 419;
    int SCAFFOLDING = 420;
    int STONE_SLAB4 = 421;
    int DOUBLE_STONE_SLAB3 = 422;
    int DOUBLE_STONE_SLAB4 = 423;
    int GRANITE_STAIRS = 424;
    int DIORITE_STAIRS = 425;
    int ANDESITE_STAIRS = 426;
    int POLISHED_GRANITE_STAIRS = 427;
    int POLISHED_DIORITE_STAIRS = 428;
    int POLISHED_ANDESITE_STAIRS = 429;
    int MOSSY_STONE_BRICK_STAIRS = 430;
    int SMOOTH_RED_SANDSTONE_STAIRS = 431;
    int SMOOTH_SANDSTONE_STAIRS = 432;
    int END_BRICK_STAIRS = 433;
    int MOSSY_COBBLESTONE_STAIRS = 434;
    int NORMAL_STONE_STAIRS = 435;
    int SPRUCE_STANDING_SIGN = 436;
    int SPRUCE_WALL_SIGN = 437;
    int SMOOTH_STONE = 438;
    int RED_NETHER_BRICK_STAIRS = 439;
    int SMOOTH_QUARTZ_STAIRS = 440;
    int BIRCH_STANDING_SIGN = 441;
    int BIRCH_WALL_SIGN = 442;
    int JUNGLE_STANDING_SIGN = 443;
    int JUNGLE_WALL_SIGN = 444;
    int ACACIA_STANDING_SIGN = 445;
    int ACACIA_WALL_SIGN = 446;
    int DARKOAK_STANDING_SIGN = 447;
    int DARKOAK_WALL_SIGN = 448;
    int LECTERN = 449;
    int GRINDSTONE = 450;
    int BLAST_FURNACE = 451;
    int STONECUTTER_BLOCK = 452;
    int SMOKER = 453;
    int LIT_SMOKER = 454;
    int CARTOGRAPHY_TABLE = 455;
    int FLETCHING_TABLE = 456;
    int SMITHING_TABLE = 457;
    int BARREL = 458;
    int LOOM = 459;
    int BELL = 461;
    int SWEET_BERRY_BUSH = 462;
    int LANTERN = 463;
    int CAMPFIRE_BLOCK = 464;
    int LAVA_CAULDRON = 465;
    int WOOD_BARK = 467;
    int COMPOSTER = 468;
    int LIT_BLAST_FURNACE = 469;
    int LIGHT_BLOCK = 470;
    int WITHER_ROSE = 471;
    int PISTON_HEAD_STICKY = 472;
    int BEE_NEST = 473;
    int BEEHIVE = 474;
    int HONEY_BLOCK = 475;
    int HONEYCOMB_BLOCK = 476;
    int LODESTONE = 477;
    int CRIMSON_ROOTS = 478;
    int WARPED_ROOTS = 479;
    int CRIMSON_STEM = 480;
    int WARPED_STEM = 481;
    int WARPED_WART_BLOCK = 482;
    int CRIMSON_FUNGUS = 483;
    int WARPED_FUNGUS = 484;
    int SHROOMLIGHT = 485;
    int WEEPING_VINES = 486;
    int CRIMSON_NYLIUM = 487;
    int WARPED_NYLIUM = 488;
    int BASALT = 489;
    int POLISHED_BASALT = 490;
    int SOUL_SOIL = 491;
    int SOUL_FIRE = 492;
    int NETHER_SPROUTS_BLOCK = 493;
    int BLOCK_NETHER_SPROUTS = 493;
    int TARGET = 494;
    int STRIPPED_CRIMSON_STEM = 495;
    int STRIPPED_WARPED_STEM = 496;
    int CRIMSON_PLANKS = 497;
    int WARPED_PLANKS = 498;
    int CRIMSON_DOOR_BLOCK = 499;
    int WARPED_DOOR_BLOCK = 500;
    int CRIMSON_TRAPDOOR = 501;
    int WARPED_TRAPDOOR = 502;

    int CRIMSON_STANDING_SIGN = 505;
    int WARPED_STANDING_SIGN = 506;
    int CRIMSON_WALL_SIGN = 507;
    int WARPED_WALL_SIGN = 508;
    int CRIMSON_STAIRS = 509;
    int WARPED_STAIRS = 510;
    int CRIMSON_FENCE = 511;
    int WARPED_FENCE = 512;
    int CRIMSON_FENCE_GATE = 513;
    int WARPED_FENCE_GATE = 514;
    int CRIMSON_BUTTON = 515;
    int WARPED_BUTTON = 516;
    int CRIMSON_PRESSURE_PLATE = 517;
    int WARPED_PRESSURE_PLATE = 518;
    int CRIMSON_SLAB = 519;
    int WARPED_SLAB = 520;
    int CRIMSON_DOUBLE_SLAB = 521;
    int WARPED_DOUBLE_SLAB = 522;
    int SOUL_TORCH = 523;
    int SOUL_LANTERN = 524;
    int NETHERITE_BLOCK = 525;
    int ANCIENT_DEBRIS = 526;
    int RESPAWN_ANCHOR = 527;
    int BLACKSTONE = 528;
    int POLISHED_BLACKSTONE_BRICKS = 529;
    int POLISHED_BLACKSTONE_BRICK_STAIRS = 530;
    int BLACKSTONE_STAIRS = 531;
    int BLACKSTONE_WALL = 532;
    int POLISHED_BLACKSTONE_BRICK_WALL = 533;
    int CHISELED_POLISHED_BLACKSTONE = 534;
    int CRACKED_POLISHED_BLACKSTONE_BRICKS = 535;
    int GILDED_BLACKSTONE = 536;
    int BLACKSTONE_SLAB = 537;
    int BLACKSTONE_DOUBLE_SLAB = 538;
    int POLISHED_BLACKSTONE_BRICK_SLAB = 539;
    int POLISHED_BLACKSTONE_BRICK_DOUBLE_SLAB = 540;
    int CHAIN_BLOCK = 541;
    int TWISTING_VINES = 542;
    int NETHER_GOLD_ORE = 543;
    int CRYING_OBSIDIAN = 544;
    int SOUL_CAMPFIRE_BLOCK = 545;
    int POLISHED_BLACKSTONE = 546;
    int POLISHED_BLACKSTONE_STAIRS = 547;
    int POLISHED_BLACKSTONE_SLAB = 548;
    int POLISHED_BLACKSTONE_DOUBLE_SLAB = 549;
    int POLISHED_BLACKSTONE_PRESSURE_PLATE = 550;
    int POLISHED_BLACKSTONE_BUTTON = 551;
    int POLISHED_BLACKSTONE_WALL = 552;
    int WARPED_HYPHAE = 553;
    int CRIMSON_HYPHAE = 554;
    int STRIPPED_CRIMSON_HYPHAE = 555;
    int STRIPPED_WARPED_HYPHAE = 556;
    int CHISELED_NETHER_BRICKS = 557;
    int CRACKED_NETHER_BRICKS = 558;
    int QUARTZ_BRICKS = 559;

    int POWDER_SNOW = 561;
    int SCULK_SENSOR = 562;
    int POINTED_DRIPSTONE = 563;

    int COPPER_ORE = 566;
    int LIGHTNING_ROD = 567;
    int CRAFTER = 568;
    int VAULT = 569;
    int TRIAL_SPAWNER = 570;
    int HEAVY_CORE = 571;
    int DRIPSTONE_BLOCK = 572;
    int DIRT_WITH_ROOTS = 573;
    int ROOTED_DIRT = 573;
    int HANGING_ROOTS = 574;
    int MOSS_BLOCK = 575;
    int SPORE_BLOSSOM = 576;
    int CAVE_VINES = 577;
    int BIG_DRIPLEAF = 578;
    int AZALEA_LEAVES = 579;
    int AZALEA_LEAVES_FLOWERED = 580;
    int CALCITE = 581;
    int AMETHYST_BLOCK = 582;
    int BUDDING_AMETHYST = 583;
    int AMETHYST_CLUSTER = 584;
    int LARGE_AMETHYST_BUD = 585;
    int MEDIUM_AMETHYST_BUD = 586;
    int SMALL_AMETHYST_BUD = 587;
    int TUFF = 588;
    int TINTED_GLASS = 589;
    int MOSS_CARPET = 590;
    int SMALL_DRIPLEAF = 591;
    int AZALEA = 592;
    int FLOWERING_AZALEA = 593;
    int GLOW_FRAME = 594;
    int COPPER_BLOCK = 595;
    int EXPOSED_COPPER = 596;
    int WEATHERED_COPPER = 597;
    int OXIDIZED_COPPER = 598;
    int WAXED_COPPER = 599;
    int WAXED_EXPOSED_COPPER = 600;
    int WAXED_WEATHERED_COPPER = 601;
    int CUT_COPPER = 602;
    int EXPOSED_CUT_COPPER = 603;
    int WEATHERED_CUT_COPPER = 604;
    int OXIDIZED_CUT_COPPER = 605;
    int WAXED_CUT_COPPER = 606;
    int WAXED_EXPOSED_CUT_COPPER = 607;
    int WAXED_WEATHERED_CUT_COPPER = 608;
    int CUT_COPPER_STAIRS = 609;
    int EXPOSED_CUT_COPPER_STAIRS = 610;
    int WEATHERED_CUT_COPPER_STAIRS = 611;
    int OXIDIZED_CUT_COPPER_STAIRS = 612;
    int WAXED_CUT_COPPER_STAIRS = 613;
    int WAXED_EXPOSED_CUT_COPPER_STAIRS = 614;
    int WAXED_WEATHERED_CUT_COPPER_STAIRS = 615;
    int CUT_COPPER_SLAB = 616;
    int EXPOSED_CUT_COPPER_SLAB = 617;
    int WEATHERED_CUT_COPPER_SLAB = 618;
    int OXIDIZED_CUT_COPPER_SLAB = 619;
    int WAXED_CUT_COPPER_SLAB = 620;
    int WAXED_EXPOSED_CUT_COPPER_SLAB = 621;
    int WAXED_WEATHERED_CUT_COPPER_SLAB = 622;
    int DOUBLE_CUT_COPPER_SLAB = 623;
    int EXPOSED_DOUBLE_CUT_COPPER_SLAB = 624;
    int WEATHERED_DOUBLE_CUT_COPPER_SLAB = 625;
    int OXIDIZED_DOUBLE_CUT_COPPER_SLAB = 626;
    int WAXED_DOUBLE_CUT_COPPER_SLAB = 627;
    int WAXED_EXPOSED_DOUBLE_CUT_COPPER_SLAB = 628;
    int WAXED_WEATHERED_DOUBLE_CUT_COPPER_SLAB = 629;
    int CAVE_VINES_BODY_WITH_BERRIES = 630;
    int CAVE_VINES_HEAD_WITH_BERRIES = 631;
    int SMOOTH_BASALT = 632;
    int DEEPSLATE = 633;
    int COBBLED_DEEPSLATE = 634;
    int COBBLED_DEEPSLATE_SLAB = 635;
    int COBBLED_DEEPSLATE_STAIRS = 636;
    int COBBLED_DEEPSLATE_WALL = 637;
    int POLISHED_DEEPSLATE = 638;
    int POLISHED_DEEPSLATE_SLAB = 639;
    int POLISHED_DEEPSLATE_STAIRS = 640;
    int POLISHED_DEEPSLATE_WALL = 641;
    int DEEPSLATE_TILES = 642;
    int DEEPSLATE_TILE_SLAB = 643;
    int DEEPSLATE_TILE_STAIRS = 644;
    int DEEPSLATE_TILE_WALL = 645;
    int DEEPSLATE_BRICKS = 646;
    int DEEPSLATE_BRICK_SLAB = 647;
    int DEEPSLATE_BRICK_STAIRS = 648;
    int DEEPSLATE_BRICK_WALL = 649;
    int CHISELED_DEEPSLATE = 650;
    int COBBLED_DEEPSLATE_DOUBLE_SLAB = 651;
    int POLISHED_DEEPSLATE_DOUBLE_SLAB = 652;
    int DEEPSLATE_TILE_DOUBLE_SLAB = 653;
    int DEEPSLATE_BRICK_DOUBLE_SLAB = 654;
    int DEEPSLATE_LAPIS_ORE = 655;
    int DEEPSLATE_IRON_ORE = 656;
    int DEEPSLATE_GOLD_ORE = 657;
    int DEEPSLATE_REDSTONE_ORE = 658;
    int LIT_DEEPSLATE_REDSTONE_ORE = 659;
    int DEEPSLATE_DIAMOND_ORE = 660;
    int DEEPSLATE_COAL_ORE = 661;
    int DEEPSLATE_EMERALD_ORE = 662;
    int DEEPSLATE_COPPER_ORE = 663;
    int CRACKED_DEEPSLATE_TILES = 664;
    int CRACKED_DEEPSLATE_BRICKS = 665;
    int GLOW_LICHEN = 666;
    int CANDLE = 667;
    int WHITE_CANDLE = 668;
    int ORANGE_CANDLE = 669;
    int MAGENTA_CANDLE = 670;
    int LIGHT_BLUE_CANDLE = 671;
    int YELLOW_CANDLE = 672;
    int LIME_CANDLE = 673;
    int PINK_CANDLE = 674;
    int GRAY_CANDLE = 675;
    int LIGHT_GRAY_CANDLE = 676;
    int CYAN_CANDLE = 677;
    int PURPLE_CANDLE = 678;
    int BLUE_CANDLE = 679;
    int BROWN_CANDLE = 680;
    int GREEN_CANDLE = 681;
    int RED_CANDLE = 682;
    int BLACK_CANDLE = 683;
    int CANDLE_CAKE = 684;
    int WHITE_CANDLE_CAKE = 685;
    int ORANGE_CANDLE_CAKE = 686;
    int MAGENTA_CANDLE_CAKE = 687;
    int LIGHT_BLUE_CANDLE_CAKE = 688;
    int YELLOW_CANDLE_CAKE = 689;
    int LIME_CANDLE_CAKE = 690;
    int PINK_CANDLE_CAKE = 691;
    int GRAY_CANDLE_CAKE = 692;
    int LIGHT_GRAY_CANDLE_CAKE = 693;
    int CYAN_CANDLE_CAKE = 694;
    int PURPLE_CANDLE_CAKE = 695;
    int BLUE_CANDLE_CAKE = 696;
    int BROWN_CANDLE_CAKE = 697;
    int GREEN_CANDLE_CAKE = 698;
    int RED_CANDLE_CAKE = 699;
    int BLACK_CANDLE_CAKE = 700;
    int WAXED_OXIDIZED_COPPER = 701;
    int WAXED_OXIDIZED_CUT_COPPER = 702;
    int WAXED_OXIDIZED_CUT_COPPER_STAIRS = 703;
    int WAXED_OXIDIZED_CUT_COPPER_SLAB = 704;
    int WAXED_OXIDIZED_DOUBLE_CUT_COPPER_SLAB = 705;

    int RAW_IRON_BLOCK = 706;
    int RAW_COPPER_BLOCK = 707;
    int RAW_GOLD_BLOCK = 708;
    int INFESTED_DEEPSLATE = 709;

    int SCULK = 713;
    int SCULK_VEIN = 714;
    int SCULK_CATALYST = 715;
    int SCULK_SHRIEKER = 716;

    int REINFORCED_DEEPSLATE = 721;

    int FROG_SPAWN = 723;
    int PEARLESCENT_FROGLIGHT = 724;
    int VERDANT_FROGLIGHT = 725;
    int OCHRE_FROGLIGHT = 726;
    int MANGROVE_LEAVES = 727;
    int MUD = 728;
    int MANGROVE_PROPAGULE = 729;
    int MUD_BRICKS = 730;
    int MANGROVE_PROPAGULE_HANGING = 731;
    int PACKED_MUD = 732;
    int MUD_BRICK_SLAB = 733;
    int MUD_BRICK_DOUBLE_SLAB = 734;
    int MUD_BRICK_STAIRS = 735;
    int MUD_BRICK_WALL = 736;
    int MANGROVE_ROOTS = 737;
    int MUDDY_MANGROVE_ROOTS = 738;
    int MANGROVE_LOG = 739;
    int STRIPPED_MANGROVE_LOG = 740;
    int MANGROVE_PLANKS = 741;
    int MANGROVE_BUTTON = 742;
    int MANGROVE_STAIRS = 743;
    int MANGROVE_SLAB = 744;
    int MANGROVE_PRESSURE_PLATE = 745;
    int MANGROVE_FENCE = 746;
    int MANGROVE_FENCE_GATE = 747;
    int MANGROVE_DOOR_BLOCK = 748;
    int MANGROVE_STANDING_SIGN = 749;
    int MANGROVE_WALL_SIGN = 750;
    int MANGROVE_TRAPDOOR = 751;
    int MANGROVE_WOOD = 752;
    int STRIPPED_MANGROVE_WOOD = 753;
    int MANGROVE_DOUBLE_SLAB = 754;
    int OAK_HANGING_SIGN = 755;
    int SPRUCE_HANGING_SIGN = 756;
    int BIRCH_HANGING_SIGN = 757;
    int JUNGLE_HANGING_SIGN = 758;
    int ACACIA_HANGING_SIGN = 759;
    int DARK_OAK_HANGING_SIGN = 760;
    int CRIMSON_HANGING_SIGN = 761;
    int WARPED_HANGING_SIGN = 762;
    int MANGROVE_HANGING_SIGN = 763;
    int BAMBOO_MOSAIC = 764;
    int BAMBOO_PLANKS = 765;
    int BAMBOO_BUTTON = 766;
    int BAMBOO_STAIRS = 767;
    int BAMBOO_SLAB = 768;
    int BAMBOO_PRESSURE_PLATE = 769;
    int BAMBOO_FENCE = 770;
    int BAMBOO_FENCE_GATE = 771;
    int BAMBOO_DOOR = 772;
    int BAMBOO_STANDING_SIGN = 773;
    int BAMBOO_WALL_SIGN = 774;
    int BAMBOO_TRAPDOOR = 775;
    int BAMBOO_DOUBLE_SLAB = 776;
    int BAMBOO_HANGING_SIGN = 777;
    int BAMBOO_MOSAIC_STAIRS = 778;
    int BAMBOO_MOSAIC_SLAB = 779;
    int BAMBOO_MOSAIC_DOUBLE_SLAB = 780;
    int CHISELED_BOOKSHELF = 781;
    int BAMBOO_BLOCK = 782;
    int STRIPPED_BAMBOO_BLOCK = 783;
    int SUSPICIOUS_SAND = 784;
    int CHERRY_BUTTON = 785;
    int CHERRY_DOOR = 786;
    int CHERRY_FENCE = 787;
    int CHERRY_FENCE_GATE = 788;
    int CHERRY_HANGING_SIGN = 789;
    int STRIPPED_CHERRY_LOG = 790;
    int CHERRY_LOG = 791;
    int CHERRY_PLANKS = 792;
    int CHERRY_PRESSURE_PLATE = 793;
    int CHERRY_SLAB = 794;
    int CHERRY_DOUBLE_SLAB = 795;
    int CHERRY_STAIRS = 796;
    int CHERRY_STANDING_SIGN = 797;
    int CHERRY_TRAPDOOR = 798;
    int CHERRY_WALL_SIGN = 799;
    int STRIPPED_CHERRY_WOOD = 800;
    int CHERRY_WOOD = 801;
    int CHERRY_SAPLING = 802;
    int CHERRY_LEAVES = 803;
    int PINK_PETALS = 804;

    int DECORATED_POT = 806;

    int TORCHFLOWER_CROP = 822;
    int TORCHFLOWER = 823;

    int SUSPICIOUS_GRAVEL = 828;
    int PITCHER_CROP = 829;
    int CALIBRATED_SCULK_SENSOR = 835;
    int SNIFFER_EGG = 851;
    int PITCHER_PLANT = 867;
    int TUFF_SLAB = 999;
    int TUFF_DOUBLE_SLAB = 1000;
    int TUFF_STAIRS = 1001;
    int TUFF_WALL = 1002;
    int POLISHED_TUFF = 1003;
    int POLISHED_TUFF_SLAB = 1004;
    int POLISHED_TUFF_DOUBLE_SLAB = 1005;
    int POLISHED_TUFF_STAIRS = 1006;
    int POLISHED_TUFF_WALL = 1007;
    int CHISELED_TUFF = 1008;
    int TUFF_BRICKS = 1009;
    int TUFF_BRICK_SLAB = 1010;
    int TUFF_BRICK_DOUBLE_SLAB = 1011;
    int TUFF_BRICK_STAIRS = 1012;
    int TUFF_BRICK_WALL = 1013;
    int CHISELED_TUFF_BRICKS = 1014;
    int CHISELED_COPPER = 1015;
    int EXPOSED_CHISELED_COPPER = 1016;
    int WEATHERED_CHISELED_COPPER = 1017;
    int OXIDIZED_CHISELED_COPPER = 1018;
    int WAXED_CHISELED_COPPER = 1019;
    int WAXED_EXPOSED_CHISELED_COPPER = 1020;
    int WAXED_OXIDIZED_CHISELED_COPPER = 1021;
    int WAXED_WEATHERED_CHISELED_COPPER = 1022;
    int COPPER_GRATE = 1023;
    int EXPOSED_COPPER_GRATE = 1024;
    int WEATHERED_COPPER_GRATE = 1025;
    int OXIDIZED_COPPER_GRATE = 1026;
    int WAXED_COPPER_GRATE = 1027;
    int WAXED_EXPOSED_COPPER_GRATE = 1028;
    int WAXED_WEATHERED_COPPER_GRATE = 1029;
    int WAXED_OXIDIZED_COPPER_GRATE = 1030;
    int COPPER_BULB = 1031;
    int EXPOSED_COPPER_BULB = 1032;
    int WEATHERED_COPPER_BULB = 1033;
    int OXIDIZED_COPPER_BULB = 1034;
    int WAXED_COPPER_BULB = 1035;
    int WAXED_EXPOSED_COPPER_BULB = 1036;
    int WAXED_WEATHERED_COPPER_BULB = 1037;
    int WAXED_OXIDIZED_COPPER_BULB = 1038;
    int COPPER_DOOR = 1039;
    int EXPOSED_COPPER_DOOR = 1040;
    int WEATHERED_COPPER_DOOR = 1041;
    int OXIDIZED_COPPER_DOOR = 1042;
    int WAXED_COPPER_DOOR = 1043;
    int WAXED_EXPOSED_COPPER_DOOR = 1044;
    int WAXED_WEATHERED_COPPER_DOOR = 1045;
    int WAXED_OXIDIZED_COPPER_DOOR = 1046;
    int COPPER_TRAPDOOR = 1047;
    int EXPOSED_COPPER_TRAPDOOR = 1048;
    int WEATHERED_COPPER_TRAPDOOR = 1049;
    int OXIDIZED_COPPER_TRAPDOOR = 1050;
    int WAXED_COPPER_TRAPDOOR = 1051;
    int WAXED_EXPOSED_COPPER_TRAPDOOR = 1052;
    int WAXED_WEATHERED_COPPER_TRAPDOOR = 1053;
    int WAXED_OXIDIZED_COPPER_TRAPDOOR = 1054;

    int WITHER_SKELETON_SKULL = 1220;
    int ZOMBIE_HEAD = 1221;
    int PLAYER_HEAD = 1222;
    int CREEPER_HEAD = 1223;
    int DRAGON_HEAD = 1224;
    int PIGLIN_HEAD = 1225;

    int PALE_OAK_BUTTON = 1244;
    int PALE_OAK_DOOR = 1245;
    int PALE_OAK_FENCE = 1246;
    int PALE_OAK_FENCE_GATE = 1247;
    int PALE_OAK_HANGING_SIGN = 1248;
    int STRIPPED_PALE_OAK_LOG = 1249;
    int PALE_OAK_LOG = 1250;
    int PALE_OAK_PLANKS = 1251;
    int PALE_OAK_PRESSURE_PLATE = 1252;
    int PALE_OAK_SLAB = 1253;
    int PALE_OAK_DOUBLE_SLAB = 1254;
    int PALE_OAK_STAIRS = 1255;
    int PALE_OAK_STANDING_SIGN = 1256;
    int PALE_OAK_TRAPDOOR = 1257;
    int PALE_OAK_WALL_SIGN = 1258;
    int STRIPPED_PALE_OAK_WOOD = 1259;
    int PALE_OAK_WOOD = 1260;
    int PALE_OAK_SAPLING = 1261;
    int PALE_OAK_LEAVES = 1262;

    int PALE_MOSS_BLOCK = 1264;
    int PALE_MOSS_CARPET = 1265;
    int PALE_HANGING_MOSS = 1266;
    int CREAKING_HEART = 1267;
    int RESIN_BRICKS = 1268;
    int RESIN_BRICK_SLAB = 1269;
    int RESIN_BRICK_DOUBLE_SLAB = 1270;
    int RESIN_BRICK_STAIRS = 1271;
    int RESIN_BRICK_WALL = 1272;
    int OPEN_EYEBLOSSOM = 1273;
    int CLOSED_EYEBLOSSOM = 1274;
    int CHISELED_RESIN_BRICKS = 1275;
    int RESIN_BLOCK = 1276;

    int BUSH = 1278;
    int WILDFLOWERS = 1279;
    int FIREFLY_BUSH = 1280;
    int LEAF_LITTER = 1281;

    int SHORT_DRY_GRASS = 1283;
    int TALL_DRY_GRASS = 1284;
    int CACTUS_FLOWER = 1285;
}